Some of what I’ve been working on lately…

December 31, 2011

Greetings everyone!  I hope this new year will be great for you all!

I *was* going to enter the Ambush Alley Games “Strike Force” contest with these forces.  Then I saw the paint jobs on the competition and realized I was sorely outclassed in painting skills.  However, I will provide a band-aid to my vanity and show the pictures off in my Blog.  I paint things so they look okay on the table for gaming.  I don’t think I will ever be a contest-winning artist.  However, I do have fun with it and that is what really counts! (I keep telling myself that…)

Here is my first completed force: A strike force for the “Order of St. Mauricius”, the military arm of the “Primacy of Alterarum Terrarum”, also known as “church space” in the “Tomorrow’s War” rulebook.  This is a region of space with worlds colonized by the Catholic Church.

I am preparing a campaign on a planet where the Order of St. Mauricius is being used as the “bad guys” to overthrow a successful colonial rebellion.  Thus, I needed a coherent-looking armed force.  I wanted them in reddish colors and found that “rust red” paint ended up looking pretty good.

The Order of St. Mauricius Strike Force

The forces of the Order of St. Mauricius, at least how I am developing them, include “Indoctrinators”, armed deacons who work to keep the morale of their squads burning at a fever pitch.  Sort of like “”Commisars” from the Soviet Union and certain “not-to-be-named” games…  I used Rebel Mini’s “Gun Clerics” for those figures.  The rest of the OSM infantry figs are Rebel Minis “Earth Forces Drop Troopers”.

Closeup of 2 Scout Squads and their Grav Scout APCs

The vehicles in the force came from Combat Wombat Miniatures and from Matchbox Cars.

Closeup of Scout Squad Baker 9 - note the military crest for the Order on the nose of the Grav APC

Closeup of Recon Squad Able 5 - including Armed Combat Bot

My force needed some infantry heavy weapons and Rebel Minis didn’t provide anything suitable, so I added some “combat bots”  by raiding my supply of re-based power-armored figures from “Mechwarrior Dark Age”.  The arm/leg length ratio on the MDA figure is not really proportional for a 15mm scale human, but if you say it is a humanoid combat drone carrying heavy weapons then it fits right in.

Note the small gun poking out of the lower front of the wheeled APCs.  I added this to make them “armed” as opposed to “unarmed”, plus it fills a rivet hole in the Matchbox “Armored Response Vehicle”.

The "Armored Fist" of the Strike Force - Grav Tanks via Combat Wombat

The heavy punch of the strike force is provided by two Medium Grav Tanks and three Heavy Grav Tanks.  These units can be either hammer or anvil as needed.  They are also fun to paint.

A look down the line of the Strike Force

Now, I have been playing around with “alien” concepts too.  I had some lucky finds when shopping at “Recruits” and bought a batch of “Battlestations” miniatures.  I thought they would make great “Tomorrow’s War” aliens that did not look like “men in rubber suits”.  Thus I created the “Nirs Empire”, a multi-species polity that human space is just about to start bumping up against.  None of the species in the Nirs Empire are humanoid at all…

Exploratory force of the Nirs Empire

The “Battlestations” “Canosian Marines” are heart of the Nirs Empire forces.  They are backed up by the physically stronger, six-limbed “Xeloxians”, who even have some power-armored figures.

The Nirs Scout Marines (from Battlestations Canosian Marines)

Closeup of the Nirs Heavy Weapons units (from Battlestations Xeloxians)

Another Closeup of the Nirs Heavy Weapons Unit, because I liked the picture

So that is some of what I have been playing with.  There will be more soon!

Thanks for looking!


Tomorrow’s War After Action Report – Scenario “Tigers by the Tail”

December 31, 2011
Greetings everyone!  I hope the holidays are being good for y’all!

I have been busy with lots of things in life and haven’t gotten much gaming in.  Today I managed to play a game of “Tomorrow’s War” with my friend Mike.  I chose the scenario “Tigers by the Tail” from page 121 of the “Tomorrow’s War” rulebook.  It seemed like a fairly simple “tanks only” scenario and would be good to keep trying to familiarize my friend with the TW rules.

The scenario takes place on the colony world of Glory, during a war between the “Democratic People’s Republic of Glory” or “DPRG” and the “Republic of Arden” or “RA”.  The DPRG is a reincarnation of North Korea, only worse.  The Republic of Arden is a growing, free country.  Expansion on the planet of Glory has led to conflict between these two powers.  The United States has chosen to aid the Republic of Arden and has sent a Marine Expeditionary Force to help.  This scenario is based on the first contacts between the advancing armored columns of DPRG tanks and the point scouts of the USMC forces.  It also represents a clash between obsolete tanks fielded by the DPRG and the most advanced tanks fielded by the United States.  The DPRG tanks are Tech Level 1 and the USMC tanks are Tech Level 3.

Overview of the battlefield for "Tigers by the Tail".

Here is the battlefield setup for the game.  The trees go right to the edge of the road, actually slowing the vehicles down as they pass through.  Vehicles can go no faster on the road through the woods than they can in the woods off road.

Two of my "Hammer's Slammers" blowers are used for the "Perkins" Main Battle Tanks for the USMC

The USMC sent a force of two tanks to try and delay and disrupt the advancing column of DPRG tanks.  The “Perkins” grav tanks are armed with 180mm fusion guns and gauss machine guns that have some anti-tank capability.  They are deadly customers and very heavily armored too!

Two of the DPRG "Chonma-Ho III" Main Battle Tanks

The “Chonma-Ho” Main Battle Tanks fielded by the DPRG were considered obsolete when they were used in this conflict.  Their armor is light and they are uparmed with Tech Level 2 Advanced Ballistic Main Guns.  They are outclassed in every way by the USMC tanks.

The DPRG column on-road at the beginning of the scenario. Platoon Leader Bai's tank is #65

The scenario starts with the DPRG tanks in column on the road and the USMC tanks starting somewhere within one foot of the west edge of the map.  Mike played the DPRG forces and I played the USMC forces.  I set one of my tanks in the little clump of woods in the northwest and the other deep in the western woods.

At the start of Turn 1 the USMC tank gets its fangs pulled

At the start of Turn 1 the USMC tank in the small clump of woods executed a “Fire and Move” command.  The rearmost DPRG tank was the target.  That tank chose to react with fire.  When we rolled our troop quality checks that tank go to shoot first.  Wham!  Main Gun destroyed on the USMC tank.  The “move” portion of the “fire and move” turned into a pull back. My dice hate me!

I moved the other USMC tank out of the woods to get a shot at the middle of the column. One of the DPRG tanks reacted to my movement by trying to get a rear armor shot on me. I responded to the fire, losing some of the distance I intended to cover in the process.  A quick exchange and “BLAM!”, the DPRG Platoon Leader’s tank went “kablooey” (that’s an ancient military technical term for “blown up, sir”).  Some of the other DPRG tanks had reacted with movement and so were further down the road. My tank ended up not close enough to the road to see it through the trees.

Not the glorious ambush I had intended...

The Perkins MBT didn't quite get close enough to see through the woods.

When things go right they are singular.  When things go wrong they come in clusters. My tanks were no not where I wanted them to be.  It was the DPRG (Non-initiative player) turn to move things.  The lead elements of the column moved down the road to get closer to their exit point. Then one of the DPRG tanks went on the offensive and charged up right behind the fully armed and undamaged USMC tank in the woods.  He was executing a “move and fire” command.  I intended to return fire.  We rolled our Troop Quality rolls – he rolled a “6”, I rolled a “3”.  He shot first and got one hit through my armor.  A quick roll on the vehicle damage table produced an “8”.  Sigh…vehicle brew up and casualty check.

The DPRG tank zooms up behind the USMC tank and delivers a knockout shot!

OUCH!

The rest of the DPRG column was heading for the exit point.  I had one tank left with a Heavy-Duty Machine gun on it that had an anti-tank firepower of 2D8.  Not exactly fear inspiring.

The rest of the DPRG column rolling down the road.

I was not able to do a move and fire with the remaining USMC Perkins tank (no targets) but I did perform a rapid move behind the woods to see whether I could get some luck long shots at the column as it emerged from the woods.  The crafty DPRG player used his successful killer tank to chase mine down by cutting a diagonal through the woods.  He took a shot at my tank so I responded as best I could with return fire.

The DPRG tank that made the first kill tries to make another one

This time the DPRG shot went “clang” off the armor of the USMC Perkins Main Battle Tank – as it should.  The shot from the Perkins HMG (heavy machine gun) scored one hit on the Chonma-Ho III tank.  The resultant roll on the damage table was “Main Gun Destroyed”.

Hmm, what's wrong with this picture?

The DPRG won the initiative for the remaining turns of the game.  My only other shots with my HMG were futile, just clanging off armor.  The DPRG scored a very decisive victory in this engagement.

Game end - Decisive DPRG Victory!

The Victorious DPRG Tanks

The Battlefield Carnage!

The game took only about an hour to play, flowed well and was lots of fun.  The scenarios in the “Tomorrow’s War” rulebook are pretty good and I enjoy playing them.  I must admit I was concerned with the game balance on this one.  I thought it would be unbalanced in the USMC favor.  Well, that turned out to be hubris on my part.

Oh, and did I mention that my dice hate me?  I’m sure I did…

😉


Yes, it has been a while…

December 17, 2011

I am still here, folks. I will have some painting pictures to post soon for one of the forces in the upcoming “Tomorrow’s War” campaign pack I am developing.

Stay tuned!