Here are a few pictures of my progress in rebasing (well, “de” basing) Mechwarrior: Dark Age “clix” vehicles and infantry and repainting them into coherent forces. I have a few more vehicles and a lot more infantry to do.
I am setting up two distinct flavors of army – one using tracked and wheeled vehicles and the other using hover (air cushion) vehicles. The tracked/wheeled vehicles use a green camo scheme and the hover vehicles use a tan/brown camo scheme.
A closer view of the heavy tracked tanks. In front is a “Behemoth” tank…
Re-basing the infantry is a pain. The pieces are glued into pockets in terrain-shaped features on the clicky-bases. They are in groups of five, typically. I have to do some careful knife work to get them off of the bases relatively undamaged. I am reattaching them to 1 inch squares of polystyrene plastic using “green stuff” and super glue.
These are the anti-tank guns, towed, that are “infantry” in the MW:Dark Age game. I also have some missile launchers and such to still work on, as well as various types of “power armor”.
A close view of some of the hover forces – with heavy vehicles closest and small APCs at the top.
I am considering all the hover force main guns to be either lasers or energy cannons according to the “Tomorrow’s War” rules. They are fun to play with.
I still have more vehicles to work on and a few on order to balance out the forces. There are some fun games in future. Oh, and some cardstock buildings will be done soon, too. 🙂